#ifndef BUTTON_H
#define BUTTON_H

#include "ObObject.h"

class Button : public ObObject{
public:
	Button(IDirect3DTexture9* highTex, IDirect3DTexture9* backTex, bool isSelected);
	~Button();

	void update(float dt);
	void render(ID3DXSprite* mSprite);
	void setSelected(bool selected);
	bool getSelected();
private:
	IDirect3DTexture9* mHighTex;
	IDirect3DTexture9* mBackTex;
	bool mSelected;
};

#endif
